Posts tagged as Product

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Who vs. Where

Although a takeaway from mid-century psychology, I think it maps nicely to understanding online spaces. A distillation of one of Roger Barker’s early insights, from “Our Town“:

The repercussions for psychology seemed profound: if you wanted to know how people were behaving, it was less important to know who they were than where they were. An individual’s emotions, motivations, and life history were secondary to his or her location. A school wasn’t just some classsrooms and a gym, but a context whose physical layout and social forces shaped — or, in Barker’s stronger langauge, “coerced” — the actions of the students.

Jun 8 2013

You are solving the wrong problem

When you are solving a difficult problem re-ask the problem so that your solution helps you learn faster. Find a faster way to fail, recover, and try again. If the problem you are trying to solve involves creating a magnum opus, you are solving the wrong problem.

Aza Raskin

May 27 2011

Understanding the Kano Model

The Kano model is a theory of product development that has a great way to describe user’s reaction to product features as well as help prioritize feature development. Of course, it is neatly flattened and visualized with two axes. I’ll take the upper right quadrant, thanks.

Jan 25 2011

Getting Rid of Stuff

The enabling features aren’t obvious and evident, because the key was getting rid of stuff.

– Jonathan Ive, on designing the iPod [Wired]

Aug 12 2010

Real Relationships Drive Contribution

The idea is that different types of online social relationships drive different levels of engagement. Whereas getting a lot of people to watch your youtube videos will encourage you to post more, you’re likely to get even a greater productivity boost if a lot of your actual friends favorite or comment on your videos.

Luke Wroblewski leaves it with a guess on why this is often the case:

So actual friends (real relationships) are more likely to encourage contribution. Perhaps we can blame this on the 0-1-2 effect which states that the probability of joining an activity when two friends have done it is significantly more than twice the probability of doing it when only one has done so.

Nov 10 2009

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